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Factorio vs satisfactory
Factorio vs satisfactory










factorio vs satisfactory

Production Graph (pgraph): A directed, cyclic graph that represents the flow of items within a factory.(Note: I haven't built out any presets yet, but the framework is in place.) Preset: A preset is a built-in world that ships with Factor and can be imported from the Settings page."Iron ore" would be an item, and so would "Water" and "Research cube." Item: Represents an in-game item that is produced/consumed/conveyed/stored.For example, perhaps your factory's desired output is "One supercomputer per second." The factory contains all the various machines required to produce the output, which could include multiple stages of complex crafting. Factory: Represents a player-built, self-contained production system that produces some desired outputs.a "Gear casting mold" used to make gears) or that are consumed to kickstart a self-sustaining reaction (e.g. Catalysts can either be items that aren't consumed in crafting (e.g. Catalyst: A catalyst is a one-time requirement for crafting recipes.remove a certain machine from a bunch of recipes at once) You can load presets from popular games.Ability to generate "share URLs" that contain your whole world in the URL.URL-based routing (including pushing history and supporting deep links to sub-pages.).changing unit from items/sec to items/min converts values by multiplying by 60) Units support conversions between them (e.g.Units are presented in human-readable form (e.g.Factories include a "checklist" of all the machines needed to build the factory.Factories can report the overall power usage required for all machines.Things in a hard-deny list will never be picked.) ("Soft" meaning it's a preference - things in a soft-deny list will only be picked if there are no soft-denied alternatives. don't use Recipe A for given factory.) Should support both allow-lists and deny-lists, in hard and soft variants. Factories can specify machines/recipes/items to exclude (e.g.

factorio vs satisfactory factorio vs satisfactory

Production graph calculation takes machine speed into account.The "seed items" required for the circular dependency are calculated and included in the factory's catalysts.(when Recipe A's output is required for Recipe B, and Recipe B's output is required for a predecessor of Recipe A) The graph is renderable in the browser.The production graph is rendered as a Production Tree for users to visualize.Factories can generate a Production Graph that shows what recipes can be used to produce the desired output.Factories have configurable desired outputs (e.g.Recipes can include catalysts (items only required at startup, not per craft).The list of compatible machines can be prioritized.Recipes can specify a list of compatible machines.Recipes can have any number of inputs and outputs.Unchecked features are unsupported, but may be supported in the future.Checked-off features like this are supported.The following is a list of high-level features/capabilities that I want to build into Factor. Factor will calculate a Production Graph for the factory that indicates exactly what machines and recipes you need to meet your desired output.Create a Factory and set the Desired Output of the factory to the items you want to produce (e.g.Note that in Factor, different types of items - fluid, gas, etc.Input all the Items, Machines, and Crafting Recipes available in the game you're playing.Written with Clojurescript and re-frame (among other dependencies!).Game-agnostic (The available items/recipes/etc.Entirely client-side (everything is stored in your browser's local storage.).(Or you can run it yourself! See the Development section.) Factor is a Web app that aims to be an alternative to spreadsheets for calculating production rates and ratios in factory games (like Factorio or Satisfactory).












Factorio vs satisfactory